Wednesday, April 2, 2008

YOUR ART PORTFOLIO DO’S AND DON’TS: TOP FIVE MUST-HAVES (PART 1 of 5)

Considering the time I spend giving advice to would-be video game artists, I decided to post an article about what to include/not to include in your portfolio. It's long but I think it can help some people. Here it goes:

YOUR ART PORTFOLIO DO’S AND DON’TS: TOP FIVE MUST-HAVES

As an artist, your portfolio is the main weapon that will help you land that job interview you are wishing so much for. However, this first line tool is rarely treated the way it should be by professional artists. Here are some advices that will help you present your talents in the best light possible.

1) Know your Public

You must tailor your portfolio for each and every company you would like to work for, as you would do with any resume or introduction letter. Do not include your Flash masterpiece in it if the studio you want to work for does offer any product in that category. Furthermore, a D&D-themed portfolio will not be a hit with company known for Party-type or casual games. Each of your portfolio elements must be a hard-hitting argument in favor of your candidacy for your dream job within a given company. Aim for quality and not quantity in that regard. It is also recommended that you put elements linked to the particular job you are applying for. You are a texture artist? Concentrate on the best work you have done in the texture arena.


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