Tuesday, May 6, 2008
'Grand Theft Auto" simplifies song purchasing
Thursday, April 24, 2008
Monday, April 14, 2008
UK Video Game Industry Accuses Canada of Unfair Trade Practices
More about this 'trade war' in a recent Canwest Global article you can read here.
I just hope that Canada is not setting up another Hollywood North crisis that will favor foreign studios instead of the homegrown industry... Only time will tell...
Friday, April 11, 2008
Marketing Insights: Halo 3
Wednesday, April 9, 2008
Looking for a Game Industry Jobs in Quebec, Canada?
Check it out here
While we're on the subject check out this new Quebec-based video game school, Desgraff Institute.
Quebec City has also its own chapter of the International Game Developers Association, check it out at the IGDA Quebec Website (here). Access their blog here (in French).
Tuesday, April 8, 2008
Monday, April 7, 2008
In-Game Ad Market to Grow to 650 Millions by 2012
More info here
Thursday, April 3, 2008
Paramount Expands Interactive Dpt
More info here
Wednesday, April 2, 2008
YOUR ART PORTFOLIO DO’S AND DON’TS: TOP FIVE MUST-HAVES (5 of 5)
5) Portfolio Format
CD and DVD formats are recommended for your portfolio. Use a DVD case and include a small hard copy of your resume. All graphic files must be high rez JPEG. For video files, use well known codec such as WMV and DiVX. You can also include links to your website to showcase additional work that support your application. Make sure that your website is not entirely in Flash to facilitate the bookmarking of your site’s pages by recruiters and company executives.
Good luck!
More info at louiscleroux.comYOUR ART PORTFOLIO DO’S AND DON’TS: TOP FIVE MUST-HAVES (3 of 5)
3) Stay Down to Earth
Avoid clichés. Avoid big monsters with bug swords, funky robots and – please oh please – the infamous spaceship in a tunnel thing. Demonstrate the quality of your work by including apparently simple things done with perfect technique and inspiration. If you are a concept artist, include a collection of drawing, from early B&W sketches to the final product. Wow’em with your knowledge of perspective and human anatomy. For animators, include scenes featuring your ease with physics and human movement, down to the smallest details (animation fluidity is crucial here). A walk cycle with a natural movement, two character interactions, a character falling and then getting up, facial animations, are all winning elements. 3D professionals will feature some rigging and/or texturing work of everyday objects, faces, environments, and clothing seen form many angles and in different lightings.
More info at louiscleroux.com
YOUR ART PORTFOLIO DO’S AND DON’TS: TOP FIVE MUST-HAVES (2 of 5)
2) Be Professional
Do not include school-related work in your portfolio. Chances are your recruiter will probably have seen the same exercise a thousand times by then while looking at your classmates’ portfolio. He/She will not be impressed.
Try not to put too much work on the design of your portfolio and focus on the content side of the equation. A high quality HTML/Java GUI will never hide a content weakness. It could even lead to recruiter’s distraction/frustration.
More info at louiscleroux.com
YOUR ART PORTFOLIO DO’S AND DON’TS: TOP FIVE MUST-HAVES (PART 1 of 5)
YOUR ART PORTFOLIO DO’S AND DON’TS:
As an artist, your portfolio is the main weapon that will help you land that job interview you are wishing so much for. However, this first line tool is rarely treated the way it should be by professional artists. Here are some advices that will help you present your talents in the best light possible.
1) Know your Public
You must tailor your portfolio for each and every company you would like to work for, as you would do with any resume or introduction letter. Do not include your Flash masterpiece in it if the studio you want to work for does offer any product in that category. Furthermore, a D&D-themed portfolio will not be a hit with company known for Party-type or casual games. Each of your portfolio elements must be a hard-hitting argument in favor of your candidacy for your dream job within a given company. Aim for quality and not quantity in that regard. It is also recommended that you put elements linked to the particular job you are applying for. You are a texture artist? Concentrate on the best work you have done in the texture arena.
More info at louiscleroux.com