The eLearning Guild's recent research on Immersive Learning Simulations (ILS) reports that in the next 12 months there will be a:
- 72% growth in simulation and scenario-based learning, and
- 37% growth in e-learning games
Some barriers to entry:
- perceived difficulty in building this type of product
- development cost
- misconceptions about the use of "games" for e-learning
Read the Abstract here
Monday, April 7, 2008
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