Monday, April 7, 2008

Use of Games Growing in Corporate Market

The eLearning Guild's recent research on Immersive Learning Simulations (ILS) reports that in the next 12 months there will be a:

- 72% growth in simulation and scenario-based learning, and
- 37% growth in e-learning games

Some barriers to entry:

- perceived difficulty in building this type of product
- development cost
- misconceptions about the use of "games" for e-learning

Read the Abstract here

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